package classes.sounds {
	
	/**
	 * ...
	 * @author kihoon
	 */
	public class SoundCollection {
		
		public static var sound:AllSound_Mc;
		
		public function SoundCollection() {
			
		}
		
		public static function rewardSound():void {
			sound.reward_snd.gotoAndPlay(2);
		}
		
		public static function combo1Sound():void {
			sound.combo1_snd.gotoAndPlay(2);
		}
		
		public static function combo2Sound():void {
			sound.combo2_snd.gotoAndPlay(2);
		}
		
		public static function combo3Sound():void {
			sound.combo3_snd.gotoAndPlay(2);
		}
		
		public static function combo4Sound():void {
			sound.combo4_snd.gotoAndPlay(2);
		}
		
		public static function ahOhSound():void {
			sound.ahOh_snd.gotoAndPlay(2);
		}
		
		public static function rollOverSound():void {
			sound.rollOver_snd.gotoAndPlay(2);
		}
		
		public static function clickSound():void {
			sound.click_snd.gotoAndPlay(2);
		}
		
		public static function clockSound():void {
			sound.clock_snd.gotoAndPlay(2);
		}
		
		public static function coinDropSound():void {
			sound.coinDrop_snd.gotoAndPlay(2);
		}
		
		public static function carrotDropSound():void {
			sound.carrotDrop_snd.gotoAndPlay(2);
		}
		
		public static function grindUpSound():void {
			sound.grindUp_snd.gotoAndPlay(2);
		}
		
		public static function grindDownSound():void {
			sound.grindDown_snd.gotoAndPlay(2);
		}
		
		public static function gameOverSound():void {
			sound.gameOver_snd.gotoAndPlay(2);
		}
		
		public static function catchSound():void {
			sound.catch_snd.gotoAndPlay(2);
		}
		
		public static function bombSound():void {
			sound.bomb_snd.gotoAndPlay(2);
		}
		
		public static function goSound():void {
			sound.go_snd.gotoAndPlay(2);
		}
		
		public static function bucketSound():void {
			sound.bucket_snd.gotoAndPlay(2);
		}
		
		public static function waterSound():void {
			sound.water_snd.gotoAndPlay(2);
		}
		
		public static function speedBonusSound():void {
			sound.speedBonus_snd.gotoAndPlay(2);
		}
		
		public static function tongueSound():void {
			sound.tongue_snd.gotoAndPlay(2);
		}
		
		public static function clearSound():void {
			sound.clear_snd.gotoAndPlay(2);
		}
		
		public static function introBgmSound():void {
			sound.introBgm_snd.gotoAndPlay(2);
		}
		
		public static function bgmSound():void {
			sound.bgm_snd.gotoAndPlay(2);
		}
		
	}

}